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AI Insights · Timothy · July 2022

Top 5 Hypercasual Games on iOS in Italy: Q2 2022 Performance

In Q2 2022, the top 5 hypercasual games on iOS in Italy saw varied performance in weekly downloads, revenue, and active users. Sensor Tower data reveals insights into these trends.

Top 5 Hypercasual Games on iOS in Italy: Q2 2022 Performance

In Q2 2022, the top hypercasual games on iOS in Italy showed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 games based on Sensor Tower data.

Fill The Fridge! from Rollic Games maintained a steady weekly revenue, peaking at around $137 in mid-April before gradually decreasing to $95 by the end of June. Weekly downloads fluctuated, starting at approximately 31.8K in late March, dipping to 10.5K in early May, and then recovering to around 24.7K by late June. Active users increased consistently, beginning at 80.4K in late March and reaching 105.8K by the end of June.

Deliver It 3D by Voodoo saw a peak in weekly revenue of $102 in early May, followed by a decline to $14 by the end of June. Downloads peaked at 65K in late April but dropped significantly to around 4.8K by late June. Active users mirrored this trend, rising to 91.8K in early May and then decreasing to 29K by the end of June.

Count Masters: Crowd Runner 3D from Freeplay LLC experienced a varied revenue trend, peaking at $95 in late June. Weekly downloads showed a steady pattern, starting at 12.3K in late March and ending at 8.8K by late June. Active users remained relatively stable, fluctuating around the 50K to 60K mark throughout the quarter.

Going Balls by Supersonic Studios Ltd had consistent but modest revenue, peaking at $97 in mid-April. Downloads started at 11.3K in late March, fluctuated, and ended at 3.7K by late June. Active users remained stable, with a slight decline from 30.9K in late March to 20.5K by late June.

Bridge Race, also by Supersonic Studios Ltd, saw its highest weekly revenue at $38 in late May. Weekly downloads peaked at 12.9K in late May but decreased to around 4.8K by late June. Active users showed an upward trend, reaching 48.2K in late May before settling at 28.8K by the end of June.

These insights reveal the dynamic nature of hypercasual game performance on iOS in Italy. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022